Bold arrows indicate a strong counter (>90% win ratios), thin arrows a weak but doable counter (60-80% win records). Where appropriate, I broke heroes up into different kinds of decks. I've left out some heroes, like Gwen, Gravebone, and Ter Adun, who are Tier 2 but I just haven't seen enough to get a sense for, and Tier 3 heroes like Baduuru and Serena. The main topic here is the chart below, where I've mapped all the Tier 2+ heroes, with arrows indicating who counters who.
Direct damage is still viable, and mill was somewhat popular strategy with Darkclaw at first, but has since disappeared. Weapon damage is now a viable strategy for Amber, and more generally warriors through Dual Wield, and Darkclaw. Nearly everyone uses a weenie rush, though there are few that use boosted weenie tactics. The only heavy ally that sees much use is Plasma Behemoth. No one uses heavy ally strategies much anymore, or at least not exclusively. These are based on the ways people tend to built deck for various heroes, and what strategies they employ.įirst, to discuss damage strategies, 1.28 has changed a bit. With them, some ROSHAMBO dynamics have emerged.
Although that is certainly true in 1.28, maybe even more so with the addition of new cards, some types of decks have emerged as most common. What occurred depended more on how you built the deck than what hero you chose.
In 1.27, I argued that Shadow Era did not contain a Roshambo (rock, paper, scissors) dynamic. Shadow Era TCG » Articles » The 1.28 Meta and Roshambo